Play as Lara Croft in Tony Hawk’s Pro Skater 3

Admit it. If you are a gamer, you like Lara Croft. Maybe you don’t like the Tomb Raider games, maybe you think animated characters are nothing to be aroused by (you thought wrong, if you are a guy), but you have to acknowledge that Lara Croft is one of the biggest icons in video game history. She will undoubtedly be near the top of any women in video games list ever created.

All that being said, you can tell that I have a fondness for Lara. To be honest, I rarely played any of the Tomb Raider games. I bought Tomb Raider Legend but I have yet to play it. Yet I still idolize her dominance in the gaming world and I am very glad to see that new games are still being created under the Tomb Raider franchise.

Having recently completed Tony Hawk’s Pro Skater 3, I wanted to play around with the Create-a-Skater mode. After looking through the options, I figured I could assemble a skater with the likeness of Lara Croft.

Tony Hawk’s Pro Skater 3, Lara Croft in a handstand grind

If you want to try this out, see my configurations below. Of course, you might not agree with all the settings I have chosen (such as the glasses) but this is a good place to start. Please note that the color selections are somewhat wonky so you might not get the right color the first time through.

Create-a-Skater: Lara Croft
Setting
Basic Information
Name Lara Croft
Hometown Wimbleton, Surrey
Age 23
Sex Female
Height 5 feet 9 inches
Weight 130 pounds
Trick Style Street
Stance Regular
Push Style Mongo on Switch
Head
Face Light Skin 1
Hair Dark Brown Pony Tail
Hair Color 40 100 100
Hat None
Glasses Round
Glasses Color (C S B) 0 0 0
Torso
Shirt Tank-Top
Shirt Color (C S B) 180 70 100
Front Logo None
Backpack Brown Backpack
Pack Color (C S B) 80 0 80
Accessories None
Chest Tattoo None
Back Tattoo None
Left Arm Tattoo None
Right Arm Tattoo None
Legs & Feet
Pants Shorts
Pants Color (C S B) 30 74 100
Socks None
Shoes Black Boots
Shoe Color (C S B) 0 0 0
Left Leg Tattoo None
Right Leg Tattoo None
Body Protection
Helmet None
Elbowpads None
Kneepads None

Create-a-Skater configuration screen 1 Create-a-Skater configuration screen 2 Create-a-Skater configuration screen 3 Create-a-Skater configuration screen 4 Create-a-Skater configuration screen 5

Tony Hawk’s Pro Skater 3

There are several games that I tend to reminisce about–sometimes so much so that I have to play them all over again. One of those games that I just happened to complete in its entirety today is Tony Hawk’s Pro Skater 3.

Tony Hawk’s Pro Skater 3, entire game complete

What do I have to reminisce about? I’m glad you asked! Oddly enough, this particular memory I have is one that actually frustrates me at the same time as giving me warm and fuzzy feelings.

Back in the day I was a huge LAN party enthusiast. One particular LAN party I planned to attend in Phoenix, Arizona had three separate tournaments, one of which was for thps3. I feverishly played the game as much as possible to prepare for the tournament.

After hours and hours of practice I was pumping out lip tricks, grinds, ollies, and manuals like nobody’s business. I felt very confident that I would be triumphant when the tournament came around. That day finally arrived and I carpooled up to Phoenix with several of my friends for a weekend of total awesomeness.

After nearly a whole day of other tournament events (Quake III Arena being the biggest at the event) it was finally time for the tournament. As it turns out, there were very few people interested in this tournament so I only had to compete against three other people. Awesome I thought to myself. The winner would take home an autographed Tony Hawk skateboard and the thing was as good as mine. The level would be Foundry for the sole reason that nobody had played the game on the system to unlock any other levels. I headed to the tournament area and immediately found a huge problem. The platform for this tournament was the Microsoft Xbox while I had been practicing on the PC version. After watching a few people play I realized that everything was essentially the same. Well, almost everything.

Original Xbox Controller I had never played an Xbox. When my turn finally game around, I grabbed the controller. Holy crap I said in an uneasy mumble. The thing was huge. Insanely huge. This thing must have been designed by André the Giant.

At the time, I was using a Microsoft Sidewinder game pad 1.0 and felt very comfortable with it. It was a fantastic controller and even today still holds up pretty well. Transitioning to the behemoth Xbox controller at a time when i was already nervous made it that much more complicated to control.

I kept missing my grinds. I couldn’t complete any flip tricks without a major face plant to the concrete. Lip tricks were impossible with the Y button a mile away. The tournament gave each player three rounds and took the highest score of the three for the final score. My final tally? 37,000 points. 37,000 points. I couldn’t believe it. I had scored over ten times that in a single combo hundreds of times. The winner had a score of only 52,000 with change and I had to leave the tournament in defeat. It was clear that none of the other players had put in any where near the time I did to prepare for the tournament and yet they probably had played an Xbox before which gave them a huge advantage over me.

To this day I despise the Xbox controller with the heat of a thousand suns. But I still love Tony Hawk’s Pro Skater 3.

Nvidia Flat Panel Scaling

When I graduated college, my graduation present from my father was a new computer. He gave me a pretty sizeable budget so i set out to build something that would last me a very long time. Here I am over four years later with the same PC. For an avid PC gamer, this is an eternity to wait for a hardware refresh. Three upgrades I have made during that time were the CPU, the monitor and, most recently, the video card.

Previously I was running a BFG Nvidia GeForce 6600 GT OC. It served me well through Doom 3, Half-Life 2, and even Portal, albeit with a lot of settings toned down to the minimum to run with playable framerates. Then it was finally time to try out Bioshock. Ouch. With all the settings at their lowest possible values I was getting an unbearable 8 FPS average.

After much whining and pleading I was able to convince my wife that an upgrade to the video card was needed. There was really only one clear winner at the time of my purchase–the Nvidia GeForce 8800 GT OC. I ordered the BFG GeForce 8800 GT OC and waited with eager anticipation for it to arrive. As soon as I got it I plugged it in and fired up Bioshock. Amazingly I was able to bump up all the display settings to their maximum values and still achieve very playable frame rates. It is astonishing what an upgrade to a four year old video card will do for you.

Playing around with settings for the card stumbled me upon this section in the Nvidia control panel:
Nvidia Flat Panel Scaling

This one setting puts to rest all the angst I had had for years regarding widescreen monitors. What this does (when set to “Use NVIDIA scaling with fixed-aspect ratio”) is scale any fullscreen video application so that it maintains its intended aspect ratio. To put it another way, all the old video games that i play that do not have widescreen video support can now be played at their 4:3 aspect ratio without being stretched across my entire widescreen monitor and will instead be pillar boxed.

If you are an old school gamer that just can’t part ways with your old gigantic CRT monitor you should really revisit the idea of playing new games in all their widescreen goodness while still having the flexibility to play old games at their native resolution. In fact, I think I might just go play some Starcraft in its 640×480 resolution glory right now…